The only Activision Blizzard game that, for the time being, will remain available in China is the mobile game Diablo: Immortal, which operates in the Asian market under a separate publishing agreement with NetEase. The game has already been banned in two countries after falling foul of European gambling laws. So far, however, no specific information has been disclosed on this subject. This isn’t the first launch disruption Diablo Immortal has received. Over 15 million players in the country already pre-registering for the game – a large share of the total 35 million players who preregistered across the globe. But Blizzard will likely be keen to launch the game in China to expand that figure. Diablo Immortal has already generated $24 million through its in-game microtransactions, with the majority of that revenue coming from US and South Korean players. Others were disappointed with the hidden progression caps that punish free-to-play players by arbitrarily lowering their grinding rewards. Blizzards MMORPG, which has been co-developed by Chinese tech company NetEase Games, was supposed to launch on June 23. Players and critics were quick to lambast the game’s aggressive monetization systems and expensive microtransactions. announced today that it will be suspending most Blizzard game services in mainland China due to the expiration of the current licensing agreements with NetEase. The launch of Diablo Immortal has not gone smoothly.
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